Debra Bush

Graphic Designer • Brand & Visual Systems

I design clear, cohesive visual systems that support confident communication across digital and institutional environments.

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Portfolio

Selected work highlighting thoughtful visual design, clear hierarchy, and cohesive systems across evolving digital and institutional projects.


Keep's Depths
Branding & Graphic Systems

From the start of development on Keep’s Depths, we created a set of visual anchors designed to keep the project aligned internally, while also serving as the foundation for the game’s external identity.

Chapter Logos

The logo system for Keep’s Depths was designed as a stable, recognizable silhouette that could persist across chapters without fragmenting the game’s identity.Consistency in overall shape was intentional, providing a visual anchor for players and a reliable frame for internal decision-making. Within that constraint, elemental treatments and surface detail were allowed to change to reflect each chapter’s theme.In the final chapter, the silhouette is deliberately broken to signal narrative escalation and thematic rupture, reinforcing that the rules of the world have changed.

Splash Screens

These splash screens extend the logo system into full environmental compositions. While each chapter introduces new visual language, lighting, and tone, shared compositional structure and logo placement reinforce continuity across updates.

Across key surfaces, the logo was consistently positioned in the top-left corner. This placement established predictable visual hierarchy, allowed primary imagery to guide the eye rightward, and influenced internal alignment decisions within the logo itself, including text flow and structural balance.

Design Workflow & Tooling Considerations

As Keep’s Depths evolved, a range of modern tools became part of the design workflow. To maintain consistency, quality, and authorship across a small team, I defined clear, lightweight guidelines around how those tools could support the work without driving creative decisions.The goal was practical alignment, not policy enforcement.

Design Constraints

• Final creative decisions remain human-led and accountable
• Tools support exploration and iteration, not originality or judgment
• The same quality standards apply to all finished work
• Outputs are reviewed, refined, and intentionally selected

How Tools Were Used

• Explore early visual directions and variations
• Iterate on concepts where speed supported discovery
• Support workflow efficiency in non-authorial stages

What This Supported

• Consistent visual quality across releases
• Faster iteration without loss of intent
• Clear expectations for contributors
• Long-term maintainability of the design system

This approach ensured that the project’s visual identity remained cohesive, intentional, and human-directed as the scope and tooling landscape evolved.

Design Considerations Highlighted

• Clear communication beyond individual screens
• Consistent systems supporting long-term use
• Writing and structure focused on shared understanding
• Careful, intentional use of modern tools
• Decision-making grounded in clarity and accountability

Outcome & Impact

• Clear expectations shared across collaborators
• Faster iteration while maintaining visual intent
• Reduced ambiguity around quality and ownership
• A stable reference point supporting long-term consistency


Pantrii
Human-Centered Inventory & Planning System

A calm, emotionally intelligent system for managing everyday complexity, designed to reduce cognitive load and support sustainable habits over time.

Project Summary

Pantrii began as an exploration of how everyday systems can feel supportive rather than demanding. The problem wasn’t inventory tracking itself, but the friction, guilt, and cognitive overload that often accompany food planning and waste reduction.Rather than optimizing for speed or feature density, I focused on designing a pantry system that paired functional clarity with emotional tone. The goal was to create a tool that helps people make better decisions without requiring constant attention, discipline, or stress.

My Role

• Designed the brand identity, UI mockups, and core interaction flows
• Built a component system centered on calm visuals, legible hierarchy, and predictable patterns
• Mapped user flows for scanning, inventory management, and recipe-triggered planning
• Balanced functional requirements with emotional impact, ensuring every design decision served both utility and mood

Design Principles Demonstrated

• Emotionally intelligent UX for real-world, recurring tasks
• Sensitivity to cognitive load, decision fatigue, and behavioral friction
• Integration of brand, system logic, and accessibility
• Design decisions prioritizing sustainable use over novelty

Outcome & Impact

• Established a scalable foundation for a pantry and meal-planning system designed around habit formation rather than pressure
• Demonstrated early product design instincts that harmonize brand, flow, and emotional tone
• Served as a conceptual base for future explorations in emotionally aware systems and AI-assisted planning tools

Artifacts

• Early flow diagrams outlining scanning and inventory logic
• UI explorations testing hierarchy, calm color systems, and interaction affordances
• Mobile mockups demonstrating end-to-end flows from pantry state to meal decision


Rodger
Early Systems & Service Design Exploration

A systems-first exploration of real-time coordination, designed before gig platforms existed and built around clarity, accountability, and human judgment.

Project Summary

Rather than starting with screens, I mapped the underlying service logic first: how requests move through the system, how roles interact, and how breakdowns are handled when real-world conditions disrupt ideal flows.Rodger was a concept exploration in real-time coordination, designed years before gig work became app-based. The goal was to imagine a dispatch and task-tracking system that could scale without losing clarity, accountability, or human judgment.The result was a role-aware dispatch model built around communication, clear handoffs, and decision support rather than blind automation.

My Role

• Mapped the complete task lifecycle from request → assignment → reroute → resolution
• Designed system logic to handle real-world edge cases, including access failures, time overruns, and driver no-shows
• Defined and separated user-facing, driver-facing, and operations-facing responsibilities
• Sketched administrative tools for tracking service status, notifications, and expenses
• Intentionally prioritized human judgment and clarity over full automation in service handoffs

Design Principles Demonstrated

• A systems-first approach to solving real-world coordination problems
• Early fluency in role-based UX and service design
• Comfort designing for failure states, not just happy paths
• Evidence of product and systems thinking well before it was formalized in my career

Outcome & Impact

Rodger explored coordination and dispatch patterns that later became common in modern gig-economy platforms. The work demonstrates early strength in scalable coordination design, role separation, and operational clarity under uncertainty.

Artifacts

These hand-drawn logic maps and system notes predate modern design tools. They document how I reasoned through coordination frameworks, role logic, and task routing using paper sketches and flow diagrams.
• Role definitions and feature notes for the Rodger platform
• Task assignment logic balancing user needs with driver proximity
• Early flowcharts for driver notifications and task resolution routing


Selected Physical Brand Artifacts

Limited-run printed artifacts exploring how brand systems translate to physical media, including texture, contrast, and reproduction constraints. These pieces were designed to test durability, legibility, and tonal consistency outside of digital environments.

Ezilii Branded MugLogo system adapted to a standardized physical product, emphasizing scale, contrast, and consistent reproduction across materials.

Ezilii Branded Mug

TheCrewRP Linocut PrintLimited-run linocut logo created as a tactile brand artifact for community engagement. Designed to explore texture, intentional imperfection, and durability while preserving the core identity.

TheCrewRP Linocut Logo

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